SINCE 2005, PAUL HAS BEEN WORKING WITH THE
RESEARCH AND DEVELOPMENT TEAM FOR SONY
PLAYSTATION. HIS FOCUS IS PUSHING THE STANDARDS
FOR NEXT GENERATION CHARACTERS FOR THE LAUNCH
OF PLAYSTATION 3. HIS WORK AND RESEARCH INVOLVES
PERFECTING THE PHOTO-REAL DIGITAL CHARACTER.
PAUL HELPED DEVELOP AND INTEGRATED A NEXT-GEN
PHOTO BASED Z-BRUSH PIPELINE FOR SONY
CINEMATICS THAT PRODUCES CHARACTERS FOR 1/3 THE
PRICE OF PS2 CHARACTERS WITH 100 TIMES THE
QUALITY. HE WAS THE BETA TESTER FOR MANY
PROPRIETARY TOOLS FOR PLAYSTATION, AND TEXTURE
LEAD FOR COUNTLESS GAMES FOR SONY CINCEMATICS.
PAUL’S NEW BOOK ON TEXTURING BY BALLISTIC
PUBLSHING WILL BE IN STORES IN FEBRURARY 2007.