TEXTURE
SINCE 2005, PAUL HAS BEEN WORKING WITH THE RESEARCH AND DEVELOPMENT TEAM FOR SONY PLAYSTATION. HIS FOCUS IS PUSHING THE STANDARDS FOR NEXT GENERATION CHARACTERS FOR THE LAUNCH OF PLAYSTATION 3. HIS WORK AND RESEARCH INVOLVES PERFECTING THE PHOTO-REAL DIGITAL CHARACTER. PAUL HELPED DEVELOP AND INTEGRATED A NEXT-GEN PHOTO BASED Z-BRUSH PIPELINE FOR SONY CINEMATICS THAT PRODUCES CHARACTERS FOR 1/3 THE PRICE OF PS2 CHARACTERS WITH 100 TIMES THE QUALITY. HE WAS THE BETA TESTER FOR MANY PROPRIETARY TOOLS FOR PLAYSTATION, AND TEXTURE LEAD FOR COUNTLESS GAMES FOR SONY CINCEMATICS.

PAUL’S NEW BOOK ON TEXTURING BY BALLISTIC PUBLSHING WILL BE IN STORES IN FEBRURARY 2007.