BIOGRAPHY
PAUL FEDOR STUDIED ILLUSTRATION AT PARSON'S SCHOOL OF DESIGN, WHERE THE WORK HE CREATED APPEARED IN THE NEW YORK TIMES, MAGAZINES, AND OTHER PUBLICATIONS. AS AN OPEN-MINDED UNCONVENTIONAL FINE ARTIST, PAUL BECAME INTRIGUED BY THE TECHNOLOGICAL ADVANCEMENTS IN FILM AND POST-PRODUCTION. EAGER TO SEE HIS IMAGES COME TO LIFE, PAUL INVESTED IN HIS OWN FLAME AND EDIT SUITE TO OPEN HIS OWN POST PRODUCTION COMPANY FOCUSING ON HIS NEW PASSION MOTION GRAPHICS AND SPECIAL EFFECTS.

PAUL'S WORK SOON LEAKED INTO UNDERGROUND NIGHTCLUBS AND FESTIVALS LIKE RESFEST. PAUL WAS QUICKLY INVITED BACK TO PARSONS TO TEACH POST-PRODUCTION WHILE RUNNING HIS POST COMPANY. MUSIC VIDEOS AND COMMERCIALS WERE NEXT.

PAUL HAS GAINED A REPUTATION FOR UNCONVENTIONAL VIDEOS STAPLED BY EPIC CINEMATOGRAPHY AND RICH ART DIRECTION. HE HAS DIRECTED MUSIC VIDEOS FOR P.O.D, JIMMY EAT WORLD, SANTANA, SEETHER, HOOBASTANK, ADEMA, SARAH MCLACHLAN, THE DEFTONES, 30 SECONDS TO MARS, AND MARILYN MANSON. SINCE 2002, HIS VIDEOS ARE AN ANNUAL STAPLE FOR NOMINATIONS FOR THE MTV VIDEO AWARDS AND MVPA AWARDS. PAUL CONTINUES TO ATTRACT AND PRODUCE THE BEST PROJECTS WHILE SETTING HIS SIGHTS ON FEATURE FILM.

PAUL'S WORK, EARMARKED WITH DISTINCTIVE TEXTURES, SPANS FINE ART, ILLUSTRATION, FILM, AND NOW VIDEO GAMES. FOR THE LAST 2 YEARS, PAUL HAS BEEN WORKING WITH THE RESEARCH AND DEVELOPMENT TEAM FOR SONY PLAYSTATION. HIS FOCUS IS PUSHING THE STANDARDS FOR NEXT GENERATION CHARACTERS FOR THE LAUNCH OF PLAYSTATION 3. HIS WORK AND RESEARCH INVOLVES PERFECTING THE PHOTO-REAL DIGITAL CHARACTER CHANGING THE WAY VIDEOGAMES ARE MADE. PAUL HELPED DEVELOP AND INTEGRATED A NEXT-GEN PHOTO BASED Z-BRUSH PIPELINE FOR SONY THAT PRODUCES CHARACTERS FOR 1/3 THE PRICE AS PS2 CHARACTERS WITH 100 TIMES THE QUALITY. HE WAS THE BETA TESTER FOR MANY PROPRIETARY TOOLS FOR PLAYSTATION.

PAUL'S NEW BOOK ON TEXTURING BY BALLISTIC PUBLSHING WILL BE IN STORES IN FEBRURARY 2007.